In this blog I usually share practical configuration examples and how-to guides about Cisco networking devices and technologies (routers, switches, ASA firewalls etc).
However, there are a lot of people out there interested in more generic and fundamental networking topics because they either just starting out in this field or are learning the basic concepts for certification exams etc.
Therefore, I decided to start sharing also general basic networking articles which are not necessarily related to Cisco but they will certainly be useful to help you understand, design and implement network technologies.
Although computer networks have been around for some decades, the evolution in this industry keeps growing every single day. We cannot ignore the building blocks of networks, with communications models such as the OSI model, having 7 layers of operation. For anyone who is not familiar with this model, all you need to know is that it serves as common language for network devices for communicating between them.
Starting from the top layer, which is the Application, down to the bottom layer, which is the physical layer, the OSI model is the basic pillar of networking.
The Data Link layer, which is also known as Layer 2, is where switching of frames takes place. At the Network layer, also known as Layer 3, is where packet routing is performed.
Routing and Switching serve as the core components of computer networks as we know them today. Although Layer 2 is not responsible for routing packets across networks, it is surely responsible for switching frames from one switch-port to another, before sending to the upper layers.
What is a collision domain?
The term collision domain is basically used in LAN Switching, which occurs in Layer 2 of the OSI reference model.
Collision domains were prevalent at the beginning of the networking years where Hubs (instead of switches) were used to connect computers to the network
Because LAN communication in Hubs works on a shared medium, each device must wait and pay attention to the data being sent over the medium.
A collision domain refers to a network scenario whereby one device sends a frame out on a physical network segment, thus forcing every other device on the same segment to pay attention to the information sent out.
This scenario is not good in anyway – it is actually a problem when we look at it closely. The challenge comes in when two devices on the same network segment send data at the same time – a collision will occur, which forces the devices to resend the information.
Although Hubs are gradually becoming obsolete over time, some networks still make use of these network devices, which basically creates one big collision domain (regardless of the number of Hubs used).
Switches are most commonly used in modern LAN networks, and this eliminates collisions. On an Ethernet Switch, a collision domain exists only on each physical switch-port, not on the whole switched network. Because usually only a single host is connected to each switch port, there are no collisions in Ethernet Switches.
What is a broadcast domain?
Unlike collision domains, a broadcast domain is created when a group of computers are connected to the same network segment, making them listen to any broadcast message that is sent on the network segment. You can also think of a broadcast domain as a logical separation on a network segment operating in Layer 2.
In terms of network devices, a router is used for creating multiple broadcast domains. This simply means that each router interface is considered as a border of each broadcast domain. Routers do not forward broadcasts, therefore a router interface is the boundary of the broadcast domain.
Routers can be quite expensive, which means you cannot rely on using many routers to create multiple broadcast domains. This brings about the concept of Virtual Local Area Networks – VLANs.
Even after switches breakup collision domains, by using each port as a collision domain, they still work as single broadcast domain, which needs to be broken using routers or VLANs.
A mechanism known as Carrier Sense Multiple Access/ Collision Detection (CSMA/CD) is used on LAN segments to detect and prevent collisions from happening.
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